This is the build setup for my photo studio on the Virtual Highways grid.
|Taken from my Flickr photostream Iohannes Crispien II.|
Since they're all my prims, I don't have to bother with worrying about adding backgrounds. If I want/need a background, I can either upload a texture and replace the green screen with the texture. Or, I can filter out the green screen in Paint.Net and add a background layering that way.
For poses, I'm going to use a generic pose ball, and just shuffle through animations in inventory. This is simple enough, and also cuts down on a need for a menu. If I do ever put a menu in, I'd probably just have a pad in front of the green screen and add to the menu accordingly. Beyond that, I just really don't see a reason for a whole lot of applications. The less gadgetry in a studio, the less lag. I'm fairly minimalist and prefer function over form, and functionality over applicability.
But the thing I really like is that I was able to customize it to fit my tree house studio. This is what really makes it fun and worthwhile to do it yourself and work on your own builds, is so that you can put together and see the fruits of your own labor. Sure, this is a simple photo studio, but it's one I created and designed to work for what I want it to do. So it's not only customized, it's personalized for both my style and needs. If I need anything else, I can always add on later.
At any rate, for those interested in seeing the studio up close, or to actually pay me a visit some time, the best way to do so is to sign up at Virtual Highways. Once signed up, you'll want to download, if you haven't already, an OpenSim compatible viewer, and follow the directions on the Viewer Instructions page. I personally prefer Singularity Viewer because it functions better for me in OpenSim grids, particularly with the large grid map and being able to use the old search since most OpenSim grids do not use the newer search found in the current SL viewer. Plus, Singularity has mesh support, which will be needed to see things properly on my land. If you prefer Firestorm, remember that you have to download the OpenSim build, otherwise the grid manager won't work. For a nice, more lightweight alternative to Firestorm, I would go with ArminW's Teapot viewer. It may not be updated very often, but it has most all the things necessary, minus pathfinder for SL, and you have to go into the World tab in the upper left to edit and change windlight settings. But it does have a nice, easy to use grid manager that actually searches out new grids and updates your current list.
Once you have selected your viewer, followed the viewer instructions, or otherwise found out how to plug in the grid settings for Virtual Highways, then all you have to do is log in, copy-paste the slurl below, and teleport on over to my land.
Once there, have fun looking around my little piece of land, and feel free to explore the rest of what Virtual Highways has to offer!