Sometimes I wonder if I talk to Midian people for inspiration for a good rant. Just last night, I figured I would talk to Auntie, suppose out of old habit. Did the usual hellos and how are yous, and by about 10 minutes into the conversation, yep, you guessed it, we were in conversation about Midian.
What's the news? Apparently, after selling off all three expansion sims (Apocalypse, Leviathan, and Le Chuck's bayou Quin-something-or-other), Jade wants to reboot the main sim. This is all apparently not gossip, but fact. The money issues are now all resolved, which was apparently the key factor, according to Auntie. They're also remodeling, and, as claimed, rebooting 'back to the original tenet of Midian'.
To be fair and honest, if Midian were to go back to its 'original tenet', it would be more true if it went back to being housed in a sky box and to the descriptions found in this classic article from 2006:
http://www.justvirtual.com/2006/10/03/role-playing-in-midian-city/
That was back when the original creator Baal was around, and the original story (and thus, original tenet) is found in the article. It was more of a Predator/prey sort of play then. At the time that I came, when Apocalypse had been put in as the first expansion, there was a 'hapless victim' text title one could put on if looking to advertise yourself as prey. However, Midian was developing out of that original tenet and becoming more of a place for text RP, rather than run, hunt, and chase. Will Midian: Rebooted go back to the Pred/prey run, hunt, and chase days? I somehow don't think so. For one, that might mean actually going back to use of a meter, since the original Midian did allow the standard weaponry of the day, such as Black Ops. Considering that weapons are going to be greatly limited, this is one aspect that the reboot is not going back to the original tenet. Plus, I find it hard to see the current player base, assuming there is still enough RPers left to claim there is one, being all that interested in the way of play way back in the day.
I suppose pressure of being an adult sim and having to adhere to SL's standard for such a sim designation (and possibly the lack of interest/the falling out of such players) child avies will no longer be a part of the character roster for Midian. Also included in the list of character types to be dropped are hybrids (except cats and dogs), and mechs (other than 'basic' ones - no super uber ones). Humans, as long as you're not a child avie, you're fine to be reloaded into Midian: Rebooted. (And yes, that sentence is fully loaded with sarcasm.)
Despite all the talk of going back to the original tenets, the reality is that Midian is not going back to what made it a great sim. Rather, its just defining the restraints for the reboot to make it very clear what is and is no longer allowed in the sim, as well as who is and is not any longer welcome. I guess that's a step up from the usual arbitrary use of ignoring, threatening, and eventually banning that Midian has become so well known for in its usual enforcement. And Auntie seems to point out somewhat of an altruism in saying that there was never a lack of rules in Midian, just a lack of enforcement. In part that's true, but more so, when Midian did enforce something, it was always very arbitrary.
Although, on one hand, the very reason I got banned was that I spoke out against the then hidden agenda of Midian in trying to get rid of the hybrids. And guess what? That's exactly what has happened now. Some of Midian's veteran characters that still had some interest in playing there, such as Ayr, who played a kitsune and was leader of the Pack, now cannot play his kitsune character in the very city his character has come to know as home. He either has to define himself as either a cat or a dog, become a human on 'basic' mech, or leave town.
Sure, one can say that the kitsune is 'just a character', so what's the big deal? The big deal to me is that it is a matter of forcing a conforming the identity to a norm because of a black and white specification of what hybrids are allowed. This goes against a principality for me that finds its core in my first life. Sure, I'm 'free, white, male, and over 21' and, according to the standards of my father's generation, and my grandfather's, that makes me qualified, and therefore entitled to my freedom to do as I like. It also claims that, if I were not any of those things, I wouldn't qualify, and therefore be entitled to my personhood in the 'real world'. Either I should accept the supremacy of being a blond, blue-eyed (ok, hazel) white man, or deny it and become subservient as all the non-white, non-male, not of age people who do not apparently qualify to be free people under this supposed status quo. So of course I had fought, and still fight for hybrid rights beyond the cats and dogs, because such are a 'minority' that I think have a legitimate and intriguing diversity outweigh the bigotry of the so-called 'vast majority'.
But, Auntie is right, there are generations of people out there that have a sense of entitlement. She plays into that quite well, being that, as proclaiming to be in the 'vast majority' that entitles her to shit on those that are not allowed into her dystopic utopia of Midian. Silly? I suppose. Life can either be a comedy or a tragedy, or a mixture of all sorts of drama. Our life experiences are what we make of them, and how much gravity we put into what they mean to and imply about us. But, apparently, because we're sitting in front of a computer, we are a floundering lot that can be pissed on. Why? Because Midian's all about business, and businesses don't give a shit about anyone, unless they can make money off of them, and just try to draw people in to consume their poison. At least, this is what seems to be the business model Auntie describes. It also sounds much to the status quo of what Midian did before the reboot, so, it's just Midian, back to business as usual.
The thing is, who is Midian: Rebooted going to latch on to? The problem is, the facts are that Midian has no fan base left. Most who were there and of any caliber as RPers have felt shit upon and left. One can blame generations in a generalization all one wants to, but the truth is, Midian has passed its prime, pissed on its player base, and has now run its course. Sure, it may go a few more months, maybe a year, but unless there is found new blood ignorant of the BS that has gone on in Midian, it's just going to be a money pit. No, I don't think one can please everyone, but you can't fool everyone all the time, as a very wise leader of one halfway decent (though certainly not perfect) generation once said. How can there be made a claim that Midian is in a 'vast majority'? Show me the green! That is, show me all the green and yellow dots on the map of the sim. Not one or two dots here and there. But the clusters once seen, like back in the days when Midian was a worthwhile place to RP. Those in Midian know they can't show such concrete data and just blow hot air. In reality, it seems to me the vast majority is passing on Midian. Sorry to any people that may hold a small bit of hope for Midian, but it's the truth. I'm not going to be delusioned by a lie. I have learned, or should have learned my lesson after being banned. Midian doesn't give a damn and is going to eventually go under for that very reason.
Monday, July 25, 2011
Thursday, July 21, 2011
To Bring A Positive Outlook Out Of A Tragedy
This came while discussing about Nickelback's song Leader of Men, which I have used recently as a recurring theme for Ioh in this recent Flickr pic:

The recurring theme was done in a bluegrass arrangement by Cornbread Red:
When I first used the song back in the summer of 2009, it was the Nickleback acoustic version. This was the summer things were starting to go sour with Ioh's ex kitten Bails. Even so, I still like the tune, regardless.
For me, I think it's more the lyrics than anything. They're on the youtube link, but you can see them here without having the song come up on autoplay:
http://www.azlyrics.com/lyrics/nickelback/leaderofmen.html
My friend that I was discussing things with said he liked the lyrics, with positive message behind it. I agreed that it is, in a melancholy sort of way, which kinda the point to bluesy, or blue grass song.
You see, when I first used this song as a theme, a depression was forming for me between RL job searching and SL drama with gossip and rank jockeying starting up in the CWs. Added on to that was a low period in my relationship with Bails. Added all together, it's pretty easy to see now how the first verse sang to me:
Tell your friends not to think aloud
Until they swallow
Whisper things into my brain
Your voice sounds so hollow
Yet, despite all that, and the tragedy that hit and all that culminated in my being banned from Midian, I still find myself searching for the way to 'get higher'- or to go past and break through the stuff in a hero's journey that can either pull one down to make things a tragedy, instead of the final triumph and happy ending that is strove for, like the saving the girl at the end of the song.
My friend noted that he prefers a happy ending. I think everyone looks for that final resolution, even in a tragedy, to find something redemptive, if not a retribution for what caused the tragedy. Though I'd prefer the redemption, like the story in the song, as if to say, "Here's what everyone was thinking and saying, now see how the final action has proven them wrong."
Tragedies, as my friend pointed out, generally involves some sort of mistake on the hero's part. That I have made mistakes, I cannot deny. But even so, a lot of movies and stories in general are filled with flawed heroes. They're not envisioned perfect, whether they are the demigod super hero or the average joe type who just happens to step in and heed the call to action. That the listened to the call to action is what made them heroes. It's what they do that gets talked about, and that talk is often a voice sounding hollow, about the past, and a fruit gone rotten. A hero does not live in the past. He sets out to press on further, to go higher, to persevere and continue to listen to the call to action.
The recurring theme was done in a bluegrass arrangement by Cornbread Red:
When I first used the song back in the summer of 2009, it was the Nickleback acoustic version. This was the summer things were starting to go sour with Ioh's ex kitten Bails. Even so, I still like the tune, regardless.
For me, I think it's more the lyrics than anything. They're on the youtube link, but you can see them here without having the song come up on autoplay:
http://www.azlyrics.com/lyrics/nickelback/leaderofmen.html
My friend that I was discussing things with said he liked the lyrics, with positive message behind it. I agreed that it is, in a melancholy sort of way, which kinda the point to bluesy, or blue grass song.
You see, when I first used this song as a theme, a depression was forming for me between RL job searching and SL drama with gossip and rank jockeying starting up in the CWs. Added on to that was a low period in my relationship with Bails. Added all together, it's pretty easy to see now how the first verse sang to me:
Tell your friends not to think aloud
Until they swallow
Whisper things into my brain
Your voice sounds so hollow
Yet, despite all that, and the tragedy that hit and all that culminated in my being banned from Midian, I still find myself searching for the way to 'get higher'- or to go past and break through the stuff in a hero's journey that can either pull one down to make things a tragedy, instead of the final triumph and happy ending that is strove for, like the saving the girl at the end of the song.
My friend noted that he prefers a happy ending. I think everyone looks for that final resolution, even in a tragedy, to find something redemptive, if not a retribution for what caused the tragedy. Though I'd prefer the redemption, like the story in the song, as if to say, "Here's what everyone was thinking and saying, now see how the final action has proven them wrong."
Tragedies, as my friend pointed out, generally involves some sort of mistake on the hero's part. That I have made mistakes, I cannot deny. But even so, a lot of movies and stories in general are filled with flawed heroes. They're not envisioned perfect, whether they are the demigod super hero or the average joe type who just happens to step in and heed the call to action. That the listened to the call to action is what made them heroes. It's what they do that gets talked about, and that talk is often a voice sounding hollow, about the past, and a fruit gone rotten. A hero does not live in the past. He sets out to press on further, to go higher, to persevere and continue to listen to the call to action.
Monday, July 11, 2011
Abandon All Hope
I stumbled upon the Midian City website tonight and couldn't help but shake my head. The one thing that particularly got me was the text on the main graphic. 'Abandon all hope ye who enter.'
Why does that make me shake my head? Because that was the very thing I was promoting as part of the core to my RP in Midian back when Ioh was in the CWs. I had worked and reworked that theme of Dante's from the Inferno. It was the sort of mature dark theme I tried to give. And it was also the sort of theme that often I found being rejected. And now I know why. Because I had the idea, and not them. But, with me gone, guess that means the theme was up for grabs, and to be screwed up as always.
For me, the theme came from actually reading the Inferno, and integrating some of the concepts into Ioh's persona. Through this, Midian became the setting of the journey through hell and seeking a way out. Not so much out of the city, but out of the things that tormented him then. That is, like the violence and philandering ways that was prevalent in Ioh from the time he became a CW. Mostly, he was looking for peace and hope in a place that had none apparent.
The last year was Ioh trying to find redemption. Ultimately he failed. Unfortunately, the failure was not through RP as much as OOC drama making it impossible to go any other way. Being banned kind of leads to being unable to further the journey and see if indeed Ioh could have found redemption. He was, after all, trying to seek a path through Purgatorio at the time that things went sour. Once banned, that pretty much made impossible any attempt to potentially find Ioh a way to Paradiso.
I won't cry for Midian. Though I think it's a crying shame what it had become. The things I warned would ruin Midian, they paid no attention to. And the concepts I had been working on, they stole and deteriorated them into a farce of what they once were, or strove toward. For these reasons am I glad to know Midian has finally destroyed itself.
Why does that make me shake my head? Because that was the very thing I was promoting as part of the core to my RP in Midian back when Ioh was in the CWs. I had worked and reworked that theme of Dante's from the Inferno. It was the sort of mature dark theme I tried to give. And it was also the sort of theme that often I found being rejected. And now I know why. Because I had the idea, and not them. But, with me gone, guess that means the theme was up for grabs, and to be screwed up as always.
For me, the theme came from actually reading the Inferno, and integrating some of the concepts into Ioh's persona. Through this, Midian became the setting of the journey through hell and seeking a way out. Not so much out of the city, but out of the things that tormented him then. That is, like the violence and philandering ways that was prevalent in Ioh from the time he became a CW. Mostly, he was looking for peace and hope in a place that had none apparent.
The last year was Ioh trying to find redemption. Ultimately he failed. Unfortunately, the failure was not through RP as much as OOC drama making it impossible to go any other way. Being banned kind of leads to being unable to further the journey and see if indeed Ioh could have found redemption. He was, after all, trying to seek a path through Purgatorio at the time that things went sour. Once banned, that pretty much made impossible any attempt to potentially find Ioh a way to Paradiso.
I won't cry for Midian. Though I think it's a crying shame what it had become. The things I warned would ruin Midian, they paid no attention to. And the concepts I had been working on, they stole and deteriorated them into a farce of what they once were, or strove toward. For these reasons am I glad to know Midian has finally destroyed itself.
Sunday, June 26, 2011
Alternate Ending, or Different Dimension
This comes from a background story I had written back around 2008. I had heard of a place called Naraka that I decided to try RPing in for a time. So here's an old story that is an alternative future for Ioh compared to the one that actually happened to be the end of his term in Midian.
*Ahem* Please forgive any editing mistakes, as this is fairly roughly being typed from the paper itself in as authentic to the original writing as I can tolerate.
Ioh RP In Naraka
Once a long time resident of Midian for nearly four centuries, Ioh came to be in exile in this prison called Naraka. His first life in Midian, being his second of nine lives, he had gained prominence in the gang called the Catwalkers. Throughout his time in Midian, Ioh had witnessed the rise and fall of many factions, and many movements. He had seen several Matrons come and go as well. As time went on, Ioh would help the CWs to rise to become a strong political and militant force that would persuade the validity of hybrid rights, as well as drive out the opponents, such as Humans First, that wanted to cleanse society of hybrids. As three centuries went on, success came in the hybrid movement as CW Matrons were being elected to office, and a strong political and victorious military campaign by the CWs led to nearly wiping out the human prejudices and discrimination. The empire of hybrids that Ioh had dreamt of was nearly established. However, an underground cell of human terrorists captured Ioh and, by their political backers in the Solar, they exiled him to Naraka in hopes of being rid of their greatest opponent for good.
Will Ioh gain prominence in the prison and attempt a rebellion to break out? Or will he succumb to apathy and live among the criminals, becoming more and more like them, and live out his remaining three lives in this prison? Who knows what forces will push him one way or the other? Only time will tell.
*Ahem* Please forgive any editing mistakes, as this is fairly roughly being typed from the paper itself in as authentic to the original writing as I can tolerate.
Ioh RP In Naraka
Once a long time resident of Midian for nearly four centuries, Ioh came to be in exile in this prison called Naraka. His first life in Midian, being his second of nine lives, he had gained prominence in the gang called the Catwalkers. Throughout his time in Midian, Ioh had witnessed the rise and fall of many factions, and many movements. He had seen several Matrons come and go as well. As time went on, Ioh would help the CWs to rise to become a strong political and militant force that would persuade the validity of hybrid rights, as well as drive out the opponents, such as Humans First, that wanted to cleanse society of hybrids. As three centuries went on, success came in the hybrid movement as CW Matrons were being elected to office, and a strong political and victorious military campaign by the CWs led to nearly wiping out the human prejudices and discrimination. The empire of hybrids that Ioh had dreamt of was nearly established. However, an underground cell of human terrorists captured Ioh and, by their political backers in the Solar, they exiled him to Naraka in hopes of being rid of their greatest opponent for good.
Will Ioh gain prominence in the prison and attempt a rebellion to break out? Or will he succumb to apathy and live among the criminals, becoming more and more like them, and live out his remaining three lives in this prison? Who knows what forces will push him one way or the other? Only time will tell.
Saturday, June 25, 2011
I Have A Voice
Because this was a little less about Ioh, but about 'me', that is to say the person 'behind the mask', I wrote this post in my LiveJournal.
Feel free to check it out there.
Feel free to check it out there.
Monday, June 20, 2011
IC and OOC - does this standard really work?
I've thought about this for some time. General concepts I've heard for RP on IC and OOC is that they discern from that which is in character and what is out of character. You are supposed to dull your emotions to what may happen to your character, or others around you and only play as your character would react. Being somewhat method in my approach to RP and acting in general, I find this basic concept disingenuous. How can you immerse into your character without having certain emotions? Those emotions can be both what arises in character and out, as we relate to both the characters around us and to their players that are the authors of their words, thoughts, and actions - words and actions being the most readily available aspects that a person can react and interact to. And while I can agree that it would be nice if everyone was at least OOC friends, and should just let the drama only unfold IC, that is just plain not going to happen. This isn't a perfect world, and not everyone you meet is going to be your friend and have your best interests - IC, OOC, or otherwise - in mind when they do things. Thus is why, first and foremost YOU have to be in control of your character, and YOU have to decide what is best, and what you want to do with your character in any given scene.
Let's take a step back and put this more into acting. The whole drama between Michael Bay and Megan Fox is a prime example of how the utopic concept of 'let's just be friends' OOC just doesn't work. It also shows the consequences of such a belief. OOC, Fox called Bay's style of directing as being like Napoleon or Hitler. At the same time, she also says, "[W]hen you get him away from the set, and he's not in director mode, I kind of really enjoy his personality because he's so awkward, so hopelessly awkward. He has no social skills at all. And it's endearing to watch him."
Granted, what is said is not very tactful, but I think it is in earnest to her comparison of the director and the person (another similar aspect to IC and OOC, IC being the director on set, and OOC being the person the director is off set and away from work). I don't think Fox's comments were anything worse than, say the Seinfeld joke about the 'Soup Nazi' or the common way in which many of us in college used to joke about campus police being parking Nazis for their near relentless duty to giving out parking tickets to students who had let their time expire on their meter, or had to park in the wrong place due to all other spots being taken already. Most of us would distinguish calling such things as being Nazi-like as something said in jest, and not meant to harm or damage a reputation. But apparently Spielberg, according to Bay, anyways, decided the Hitler quip was foul play enough to fire Fox.
In this instance, whether what is being told is true or not, the changing of Fox out of her role had nothing to do with her acting, but that her words outside of the set were in bad taste. The OOC completely changed the IC. No more Fox means her character is written out and a new leading lady steps in. And that's how the 'professionals' in this whole playing of roles deals with things. The reality of it is, and as La Beouf so aptly put it, if you start "Shit talking the captain," IC and OOC have no boundaries. You take the OOC and you edit out the undesired IC. And that's the way the 'professionals' play this game. You don't like it? Then don't play in the big leagues.
Let's take a step back and put this more into acting. The whole drama between Michael Bay and Megan Fox is a prime example of how the utopic concept of 'let's just be friends' OOC just doesn't work. It also shows the consequences of such a belief. OOC, Fox called Bay's style of directing as being like Napoleon or Hitler. At the same time, she also says, "[W]hen you get him away from the set, and he's not in director mode, I kind of really enjoy his personality because he's so awkward, so hopelessly awkward. He has no social skills at all. And it's endearing to watch him."
Granted, what is said is not very tactful, but I think it is in earnest to her comparison of the director and the person (another similar aspect to IC and OOC, IC being the director on set, and OOC being the person the director is off set and away from work). I don't think Fox's comments were anything worse than, say the Seinfeld joke about the 'Soup Nazi' or the common way in which many of us in college used to joke about campus police being parking Nazis for their near relentless duty to giving out parking tickets to students who had let their time expire on their meter, or had to park in the wrong place due to all other spots being taken already. Most of us would distinguish calling such things as being Nazi-like as something said in jest, and not meant to harm or damage a reputation. But apparently Spielberg, according to Bay, anyways, decided the Hitler quip was foul play enough to fire Fox.
In this instance, whether what is being told is true or not, the changing of Fox out of her role had nothing to do with her acting, but that her words outside of the set were in bad taste. The OOC completely changed the IC. No more Fox means her character is written out and a new leading lady steps in. And that's how the 'professionals' in this whole playing of roles deals with things. The reality of it is, and as La Beouf so aptly put it, if you start "Shit talking the captain," IC and OOC have no boundaries. You take the OOC and you edit out the undesired IC. And that's the way the 'professionals' play this game. You don't like it? Then don't play in the big leagues.
Saturday, June 18, 2011
Cat People
No question what the theme for this post is. Cat people. This has been the pulse of my RP in SL for a long time, and likely will remain a pulse within me even after SL. Neko seems so confined, and werecat is such a small niche, but it's one that I think can be just as interesting, if not more so than the werewolves. My characters have had the ability to change, even if it wasn't particularly allowed in Midian. Regardless, people still RPed with my feral neko and four legged leopard, and it was fun. If I could find a sim that would allow such, I would try to RP it out in some manner to be sure.
But more so, and going more general, cat people can come in various species, such as the neko and werecat mentioned. And they sometimes blend, depending how a person RPs their cat character. For me, there are three potentials of the types I've played. These, I'd call neko, werecat, and hybrid.
Neko is a catch all name for cat people in SL. It wasn't the first name, but it was the one that stuck. The old cats, from what I have read, often just called themselves cat persons, and had a general belief in the cat persona being a part of them, and not just merely something they put on for fashion or just a RP character. It was their way and what felt natural for them in SL. Some nekos have this or a similar belief, but not all. After all, neko also originates from a Japanese style of playing 'cute'. And because this style is primarily female, some nekos originating from this trend consider that 'neko' should only refer to cat girls. However, Japanese animation has had a few references to cat boys, or guys with features of a cat in some manner. Black Cat's main character is one example, as Train Heartnet's eyes are often perceived as being like a cat's eyes, and his persona as a stray cat. But, for the most part, the primarily human features given to most nekos gives the impression that what makes neko is mainly having cat ears and tail - and sometimes just down to being human with a cat-like style or some type of attitude, or 'cattitude', as some call it. Yet, there are some nekos that are a bit more furry, for fuzzy, having short haired skins patterned in both the ways that house cats and the big cats of the wild have, such as tabby, calico, leopard, and tiger skins.
Werecat is much a mixed form as neko. How to explain it, I would say has some dependence on the idea of shape shifting, or maybe having two parts to the persona of a neko or cat person of the more 'human' style and the 'feral'. That is to be able to switch between such shapes and personalities considered human and something more animal or beast-like. Werewolves are a common character, to which werecat has partial origins in, because they are so similar. Not to mention the cat and dog play that goes on between the concept of werecats and werewolves being within the same environment. The similarities, as I see it, and besides the shapeshifting ability, potential of being 'moon called' (that is, the moon or 'luna' having a particular power over the animal side, or the play on the 'madness' and concept of lunacy originating from the moon), the one important aspect that is shared is that of the human/animal nature. In theological terms, the make up of 'human' has been envisioned in various ways as being of three parts - an 'angelic' or spiritual nature, the human cognitive creature, and the beastly/animal creature. Sometimes, the idea has been mainly summed up that humanness is some in between, or part divine and part animal. Thus, beliefs, and the more origin of the horrific aspect of were creatures is the idea of a human being overcome by the beast. For the beast to be conjured up, not just in terms of mental state, but even that graphical state of being formed into an animal. Of course, not all looked at such as a curse, but the concept of being 'lowered' to the level of pure animal was one way in which people looked at this idea as a curse. Some of the characters changed in various were-stories, such as the classic Wolfman, or the particular one highlighted above, Cat People, would agree that the change was a curse, and often ended in tagedy. However, a more modern concept that gives were's and 'preternaturals' more leeway to be seen in a societal way is Patricia Briggs' novels about werewolves who's American leader is called the Marrok, and lives in Montana. They have a sort of underworld feel, and the life is practically like mafia or gangs in general, but you still want to see the main characters as having strength, resilience and desire to live within human society and somehow co-exist. However, controlling the beast can be hard, and those that can't have to be 'taken care of' and led to a tragic end. In many ways, it's a play on social Darwinism as much as it is on theological concepts of what makes a human. Science, philosophy, and theology all have a particular range within this particular form of cat people species, which is probably why were-creatures are prominent in much fantasy and science fiction (particularly the steampunk genre, in consideration to it's Victorian emphasis), and is becoming part of the more mainstream 'urban' fiction being published today. Cat people of this nature tend to sway towards the big cats (leopard, tiger, jaguar, panther, lion, etc.) and have a four legged counterpart to them. They may have a primary form of human or neko in every day appearance.
The hybrid is just that. As neko is such a generic term for cat people, both werecats and nekos can be called hybrids. Hybrids in general encompass more than just nekos and werecats as well. Werewolves, even if the 'purists' of this species of human-wolf concept don't want to admit it, the fact that they do have a human part, and either a wolf part and/or bestial bipedal mixture of both - , such features make them a hybrid by their very nature. In my RP, I have seen fox (kitsune), coyote, snake/reptile, mouse and rat, and even just general dog (inu) hybrids. The diversity of hybrids is incredible, and the types of stories that can develop from them is only limited to the imagination and creativity of those who RP or the authors that may choose to tell the stories of them.
At any rate, these are three general definitions that make up, or are used by cat people to describe themselves. It's not an extensive, nor end all, be all definition, but these give some basics on the concept. And being able to be immersed in the concept, and letting out the cattitude in my persona were a few of the reasons I have enjoyed playing and being a cat person on SL. It is one reason I strive to find places where I can RP and, essentially, just 'be' in one of my various feline characters and forms. A place open to accept this, I am open to accept them. A place that doesn't, then, as the old phrase goes, I'll excutere pulverem de pedibus meis (Matt. 10: 14, see English text).
Subscribe to:
Posts (Atom)